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Thread: Interesting Interview With a Game Designer.

  1. #1
    Senior Member
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    Default Interesting Interview With a Game Designer.

    According to the Interview with some guy who was among the pioneers in Videro Games, who had helped invent Atari, and some other types of Game stuff:

    Pot was instrumental in the creation of video games, according to that man, as he said how it helped him and the development team to get ideas, expand their minds, etc, and thus enabled them to create video games.

    That was not the focus of the article, though that was a major part of the interview.


    Btw, that was in Game Informer.

  2. #2
    Hula Hoop Supervisor
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    Default Re: Interesting Interview With a Game Designer.

    Not the first time a creator has said such remarks...

  3. #3
    countessnichole's Avatar Wicca, Friend, Lover.
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    Default Re: Interesting Interview With a Game Designer.

    I guess that explains why they made the E.T. game. They must have had a bad batch of Pot.

  4. #4
    Slave326667's Avatar Slave & Master.
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    Default Re: Interesting Interview With a Game Designer.

    American McGee must have had a touch of the LSD, eh? ..... Kudos to them! Also explains why atari was so successful during the !80s! helllooooo! During the 80s the friggin' swiss army knives used to come with friggin' coke spoons! Video games REVOLVE around drugs!

  5. #5
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    Default Re: Interesting Interview With a Game Designer.

    I'd like to learn abt game design, etc..
    I am a writer-
    But I get the vibe that nowadays you need some kind of degree in computer arts to get any kind of foothold into it..
    P.

  6. #6
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    Default Re: Interesting Interview With a Game Designer.

    Quote Originally Posted by pedar
    I'd like to learn abt game design, etc..
    I am a writer-
    But I get the vibe that nowadays you need some kind of degree in computer arts to get any kind of foothold into it..
    P.
    Well writers are needed...but game design is pretty broad...computer knowledge is needed but that's mainly because the tools to make them revolve so much around them. It's just as much astistic as it is technical.

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